Dev Log Week 14
I animated two possible hair animations for the well witch sequence. 12 hours
I also playtested the game and collected feedback from my playtesters. Most if not all of the issues mentioned have already been addressed. These are the notes I had collected. 6 hours (2 hours for 3 sessions)
Confusing quest accept.
Can we make it so they don't have to click on the person again, or maybe give them a prompt to click to accept? Also if you deny the quest, do you die or does it restart?
Random "right click to interact" on stairs? Light randomly stopped working on the stairs. Can we be able to just kill enemies while the light is on? OR give it a cool down?
Bird cage disappears?
Game is not very scary right now.
No fall damage?
Also "left click to interact" by tree on way to waterfall along edge
Get Soul-Ladra
Soul-Ladra
First-Person Horror-Adventure with Italian Folklore
Status | In development |
Author | NitrogenGhoul |
Genre | Survival, Adventure |
Tags | 3D, Creepy, First-Person, Folklore, Horror, Low-poly, Narrative, Retro, Singleplayer |
More posts
- David R. Work Blog Week 15Dec 01, 2023
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- Zach Taylor Work Blog (Wk15)Nov 29, 2023
- Week 15 Dev LogNov 29, 2023
- Week 14 Work Blog - Irie TurnerNov 22, 2023
- David R. Work Blog Week 14Nov 22, 2023
- Zach Taylor Work Blog (Wk14)Nov 22, 2023
- Week 14 DevLog_KUNov 21, 2023
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