Dev Log Week 14


I animated two possible hair animations for the well witch sequence. 12 hours
I also playtested the game and collected feedback from my playtesters. Most if not all of the issues mentioned have already been addressed. These are the notes I had collected. 6 hours (2 hours for 3 sessions)


Confusing quest accept.

Can we make it so they don't have to click on the person again, or maybe give them a prompt to click to accept? Also if you deny the quest, do you die or does it restart? 

Random "right click to interact" on stairs? Light randomly stopped working on the stairs. Can we be able to just kill enemies while the light is on? OR give it a cool down? 

Bird cage disappears?

 Game is not very scary right now.

 No fall damage? 

Also "left click to interact" by tree on way to waterfall along edge

 

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