View all by NitrogenGhoul
Creator
Follow NitrogenGhoul
Follow
Following NitrogenGhoul
Following
Add To Collection
Collection
Comments
Devlog
Soul-Ladra
←
Return to Soul-Ladra
Devlog
David R. Work Blog Week 15
December 01, 2023
by
Anarchly
Week 15 (Week of November 29th, 2023) Tasks Completed Enemy spread and placement overhaul to provide a better progressive experience and fit enemies into environment better. Final playtesting sessions...
Continue reading
Week 15 DevLog_KU
November 29, 2023
by
NitrogenGhoul
Week 15 is the last and final stretch for the project: the primary focuses being finishing up any last-minute tests, running packaging tests to ensure they function properly to be played later on by e...
Continue reading
Week 15 Work Blog - Irie Turner
November 29, 2023
by
IrieTurner
This week was a little bit lighter on the workload for me overall. I focused on doing some playtesting, polishing up a few things here and there, tried to try out a new thing with hair just as an expe...
Continue reading
Zach Taylor Work Blog (Wk15)
November 29, 2023
by
zesty1002
Total Weekly Hrs: 14 Hrs Animation Blueprinting: 3 Hrs Refine Enemy Blueprints: 6 Hrs HUD updates: 2 Hrs Updating Quest: 3 Hrs (Fig 1) When trying to add the updated player model to our BP_Player ther...
Continue reading
Week 15 Dev Log
November 29, 2023
by
Andrew Foradas
I collected different sounds to include in our game because we had still not been contacted by the Sound Department. I got music for the background and also sound effects for the player jump, player g...
Continue reading
Dev Log Week 14
November 29, 2023
by
Andrew Foradas
I animated two possible hair animations for the well witch sequence. 12 hours I also playtested the game and collected feedback from my playtesters. Most if not all of the issues mentioned have alread...
Continue reading
Week 14 Work Blog - Irie Turner
November 22, 2023
by
IrieTurner
This week consisted of animation retargeting and implementing the animations aside from that. The animation retargeting was a pain. I haven't used it before in unreal, and had to learn a lot of things...
Continue reading
David R. Work Blog Week 14
November 22, 2023
by
Anarchly
Week 14 (Week of November 21st, 2023) Tasks Completed Focused efforts for the week on playtesting for blueprinting issues, gameplay issues, environment issues, etc. Made minor adjustments to a few obj...
Continue reading
Zach Taylor Work Blog (Wk14)
November 22, 2023
by
zesty1002
Total Weekly Hrs: 10 Hrs Menu Updates/ Font changes: 3.25 Hrs Playtesting and Updating Quest: 3.5 Hrs Refine Blueprints and Update Widgets: 3.25 Hrs (Fig 1) I initially wanted the tracker widget to be...
Continue reading
Week 14 DevLog_KU
November 21, 2023
by
NitrogenGhoul
Week 14's primary focus was on thoroughly playtesting the demo build of our game to check for any game-breaking glitches and or bugs, as well as get a feel for the enemy placements around the Well Cle...
Continue reading
Week 13 DevLog Andrew Foradas
November 15, 2023
by
Andrew Foradas
I created meshes for the bird key, bird cage and comb for the main quest of the demo. I also made a light source blueprint for the player and tested navigation using it in the environment (in addition...
Continue reading
Zach Taylor Work Blog (Wk13)
November 15, 2023
by
zesty1002
Total Weekly Hrs: 9 Hrs Refine Quest System: 3 Hrs Main Menu/ Options Menu: 2 Hrs Combine Dialogue/ Quest Giver Functions: 2 Hrs Implement Blueprints into Main Level: 2 Hrs I started the week by movin...
Continue reading
Week 13 DevLog_KU
November 15, 2023
by
NitrogenGhoul
Week 13 kickstarted the animation process; fully completing each and every vital animation needed for our project, and exporting them accordingly. All animations were completed inside Blender, as it w...
Continue reading
David R. Work Blog Week 13
November 15, 2023
by
Anarchly
Week 13 (Week of November 15th, 2023) Tasks Completed Brought in outside opinions for consideration from a short playtest with my friend. Discussed gameplay issues and potential fixes with teammates,...
Continue reading
Week 13 Work Blog - Irie Turner
November 15, 2023
by
IrieTurner
1
This week was focused on importing my assets into unreal and trying to get animations to work. The key word being trying - while I was able to get the assets imported, I got hung up on getting first p...
Continue reading
Zach Taylor Work Blog (Wk12)
November 08, 2023
by
zesty1002
Total Weekly Hrs: 9 Hrs Quest System: 7 Hrs Troubleshooting / Bug fixes: 2 Hrs I found out that I overlooked an issue I was having where the player can accept the same quest infinitely. I had to look...
Continue reading
Wk 12 Dev Log Aforadas
November 08, 2023
by
Andrew Foradas
Adjusted path in Well Clearing after testing navigation. Added new path between well clearing and Bog to ease player navigation. Playtested navigating between levels in main Woods level to Added suble...
Continue reading
Week 12 DevLog_KU
November 08, 2023
by
NitrogenGhoul
Week 12 was one of the more intense weeks for development: this week began the process of creating various animations--an average of 4 per model--for our game, on top of continuing to playtest the fun...
Continue reading
Week 12 Work Blog - Irie turner
November 08, 2023
by
IrieTurner
This week had two focuses for me; rigging and texturing. The rigging was finished off earlier so the models could be sent for animating while I continued on with the texturing simultaneously. The rigg...
Continue reading
David R. Work Blog Week 12
November 08, 2023
by
Anarchly
Week 12 (Week of November 8th, 2023) Tasks Completed Add details for The Bog using foliage brush over several passes, focusing on accuracy to surroundings. Researched and bought a small asset pack on...
Continue reading
David R. Work Blog Week 11
November 02, 2023
by
Anarchly
Week 11 (Week of November 1st, 2023) Tasks Completed Major progress of detailing and removal of grayboxing for The Bog Minor details and refinement still needed, but work is mostly done and grayboxing...
Continue reading
Zach Taylor Work Blog (Wk11)
November 01, 2023
by
zesty1002
Total Weekly Hrs: 9 Hrs Quest System: 9 Hrs For this week I focused on expanding the functionality of the Quest System. (Fig 1) In (Fig 1) A NPC character given the QuestGiverComponent, when a player...
Continue reading
Week 11 Work Blog - Irie Turner
November 01, 2023
by
IrieTurner
This week was focused on creating UV maps for the and getting them prepped for texture work. Unwrapping models for UVs was always something I struggled a bit at, especially for character models since...
Continue reading
Week 11 DevLog_KU
November 01, 2023
by
NitrogenGhoul
Week 11 primarily focused on refining, carefully painting, and detailing the section of the map--the Landscape--I was responsible for. Utilizing Material Blends to create the effect on the landscape s...
Continue reading
David R. Work Blog Week 10
October 27, 2023
by
Anarchly
Week 10 (Week of October 25th, 2023) Tasks Completed Created sublevel for environment and migrated existing work into it Further detailing and refining of detailing for location The Bog. Refined first...
Continue reading
Zach Taylor Work Blog (Wk10)
October 25, 2023
by
zesty1002
Total Weekly Hours: 9 hrs Dialogue System: 6.5 hrs Quest System: 2.5 hrs For the start of the 75% I wanted to focus on the Dialogue System for the Witch NPC character. I was able to create a basic tex...
Continue reading
Week 10 DevLog_KU
October 25, 2023
by
NitrogenGhoul
Upon receiving feedback a week prior of our current game's status, and making the proper adjustments to cut off the "fat" in certain areas to reallocate our remaining time to one specific area to fles...
Continue reading
David R. Work Blog Week 9
October 19, 2023
by
Anarchly
Week 9 (Week of October 18th, 2023) Tasks Completed Start of detailing and removal of grayboxing for The Bog Discussion and planning adjusted for next upcoming 75% sprint to more realistically meet ex...
Continue reading
Zach Taylor Work Blog (Wk9)
October 18, 2023
by
zesty1002
Total Weekly Hours: 9.5 hrs Lantern BP functions: 5 hrs Follow Player and Roam Bps: 2.5 hrs Gameplay Testing: 2 hrs For this week I was finally able to resolve the main issue I was having with the col...
Continue reading
Week 9 DevLog_KU
October 17, 2023
by
NitrogenGhoul
At this point in time during development, Week 9 marks the beginning and flourishing of detailing the game's environment--namely, the section in which I am solely responsible for. Utilizing the assets...
Continue reading
David R. Work Blog Week 8
October 13, 2023
by
Anarchly
Week 8 (Week of October 11th, 2023) Tasks Completed Finalized grayboxing process for area The Bog and roughly added End Gate to Northern Woods Dealt with various unreal and VPN issues Task Time Spent...
Continue reading
Week 8 Devlog
October 13, 2023
by
Andrew Foradas
I have been having some software issues that have been slowing down my level design progress, but the Well Clearing section and the stairway to the bog have been grey-boxed. I have also completed the...
Continue reading
Week 8 DevLog_KU
October 11, 2023
by
NitrogenGhoul
The block-outs for the sections I'm tasked with completing--the "Southern" Woods and its embedded Pathway--began this week, Week 8. Using everything I've watched and re-learned from last week's video...
Continue reading
Zach Taylor Work Blog (Wk8)
October 11, 2023
by
zesty1002
Total Weekly Hours: 9 hrs Lantern BP Functions: 8 hrs "FollowPlayer" Function: 1 hr For this week a spent almost all of my time troubleshooting BP_CoralPendant and its functionality. I made several it...
Continue reading
David R. Work Blog Week 7
October 04, 2023
by
Anarchly
Week 7 (Week of October 4th, 2023) Tasks Completed Created level and began grayboxing process for area The Bog Uploaded asset pack resources to Perforce repository and double checked with teammates, v...
Continue reading
Zach Taylor Work Blog (Wk7)
October 04, 2023
by
zesty1002
Total Weekly Hours: 8.5 hrs Player_BP Refinement: 1 hrs Interact_BP : 2 hrs Lantern BP Functions: 5.5 For this week I focused on refining and creating additional blueprints for some of the game mechan...
Continue reading
Week 7 DevLog_KU
October 04, 2023
by
NitrogenGhoul
For Week 7, I've written and finalized the dialogue between the Well-Witch, Pettenedda , as well as finished the cutscene details for the introductions of two different enemies: the Boogeyman-like ant...
Continue reading
David R. Work Blog Week 6
September 27, 2023
by
Anarchly
Week 6 (Week of September 27th, 2023) Tasks Completed Completed AI generated environmental concepts based on rough game loop and map planning already completed for locations The Bog and End Gate Found...
Continue reading
Dev Log - Drew Foradas 9-27-23
September 27, 2023
by
Andrew Foradas
25% Sprint! Total Hours: 34 Hours Wrote Story Script - Total 18 hours First Draft - 6h Revisions and Additions - 6h More Revisions, Rewriting, Editing - 6h Designed World Map - 6 hours Designed Charac...
Continue reading
Week 6 DevLog_KU
September 27, 2023
by
NitrogenGhoul
The characters given to me to create concept artwork for have all been hand-drawn on a tablet, utilizing the Procreate software, and completed. Said characters and or creatures that fell under my resp...
Continue reading
Zach Taylor Work Blog (Wk6)
September 27, 2023
by
zesty1002
Verified with team members the goals for the 25% sprint. My goals were to create the Blueprints (BPs) for player movement and the light source that we decided would be a coral pendant. I watched "Crea...
Continue reading