Zach Taylor Work Blog (Wk6)
Verified with team members the goals for the 25% sprint. My goals were to create the Blueprints (BPs) for player movement and the light source that we decided would be a coral pendant. I watched "Creating Character Movement With The New Enhanced Axis Mappings In Unreal Engine 5 (Tutorial)". Learned about input actions (IA) and input mapping contexts (IMC). Created IA_Jump, IA_Move, IA_Look. Assigned key spaces to IAs within the IMC and created modifiers that allowed for inverse movements. I created a player BP that allowed the player to perform the IAs.
I read a document on setting up character movement in UE5.3 to solve issues with character orientation and rotation regarding the look (camera) direction.
I read a document on migrating assets in UE5.3 to refamiliarize with migrating. Migrated arms mesh from first person folder and used it on the base player Bp as a placeholder.
I watched and implemented "How To Use The New Enhanced Input Action Mappings In Unreal Engine 5.1 (Tutorial)". The tutorial went over how to add a flashlight component to a player. Created coral pendant IA which served as the light source. Set Visibility toggles are used to make the light turn on and off. I added a flip-flop node that allows the players to press the input key turn the light on and then press the key again to turn the light off. Without this node the player needed to hold the key space to get a positive output.
I watched and implemented "How To Make A Health Bar In Unreal Engine 5". I had to create a widget with a canvas and progress bar. I created health and max health variables in the player BP to reference the health widget.
I watched and implemented "How To Damage And Heal The Player In Unreal Engine 5 (Tutorial)". I created an enemy BP to damage the player. I made a cube and box collision for the enemy and set the player to be damaged when overlapping the collision. I converted the damage value from a float to an integer so damage from an enemy will always be a whole number (allowing for potential health graphics to show an exact number of hits remaining)
Get Soul-Ladra
Soul-Ladra
First-Person Horror-Adventure with Italian Folklore
Status | In development |
Author | NitrogenGhoul |
Genre | Survival, Adventure |
Tags | 3D, Creepy, First-Person, Folklore, Horror, Low-poly, Narrative, Retro, Singleplayer |
More posts
- David R. Work Blog Week 15Dec 01, 2023
- Week 15 DevLog_KUNov 29, 2023
- Week 15 Work Blog - Irie TurnerNov 29, 2023
- Zach Taylor Work Blog (Wk15)Nov 29, 2023
- Week 15 Dev LogNov 29, 2023
- Dev Log Week 14Nov 29, 2023
- Week 14 Work Blog - Irie TurnerNov 22, 2023
- David R. Work Blog Week 14Nov 22, 2023
- Zach Taylor Work Blog (Wk14)Nov 22, 2023
- Week 14 DevLog_KUNov 21, 2023