David R. Work Blog Week 12
Soul-Ladra » Devlog
Week 12 (Week of November 8th, 2023)
Tasks Completed
- Add details for The Bog using foliage brush over several passes, focusing on accuracy to surroundings.
- Researched and bought a small asset pack on the Unreal Marketplace mainly for our wooden boathouse/cabin building. Also came with some additional forest details which may be added as we wrap up the game. (Some lighting issues with the cabin still need resolved)
- Adjusted tree positioning and added more trees to better guide the player through the level. More playtesting will likely provide further input and opinions on how to better optimize the pathing in the bog, but the provided top-down screenshot covers the intended play routes and where the objectives of the level will likely be located.
Task | Time Spent |
Foliage brush detailing | 4 hours |
Pathing playtesting and level adjustment | 3 hours |
Asset pack research, purchase, and adding to project | 1 hour |
Week 12 Total ~8 hours |
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Soul-Ladra
First-Person Horror-Adventure with Italian Folklore
Status | In development |
Author | NitrogenGhoul |
Genre | Survival, Adventure |
Tags | 3D, Creepy, First-Person, Folklore, Horror, Low-poly, Narrative, Retro, Singleplayer |
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