David R. Work Blog Week 13
Soul-Ladra » Devlog
Week 13 (Week of November 15th, 2023)
Tasks Completed
- Brought in outside opinions for consideration from a short playtest with my friend.
- Discussed gameplay issues and potential fixes with teammates, and general game progress.
- Patched up puddle holes and fixed weird environment issues, generally flattening out The Bog.
- Added shadow creatures and wisps to The Bog for guidance.
- Spent several hours playtesting environment traversal and improving on it without enemies and with enemies included.
Task Name | Time Spent |
Group discussion and problem solving | .5 Hours |
Outside Playtest | 1 Hour |
General environment improvements and additions (Puddle holes, terrain fixes, shadow creatures, wisps) | 2.5 Hours |
Playtesting myself and iterating on terrain improvements with and without enemies (terrain adjustments, cliffside and pit overhauls) | 5 Hours |
Week 13 Total | ~9 Hours |
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Soul-Ladra
First-Person Horror-Adventure with Italian Folklore
Status | In development |
Author | NitrogenGhoul |
Genre | Survival, Adventure |
Tags | 3D, Creepy, First-Person, Folklore, Horror, Low-poly, Narrative, Retro, Singleplayer |
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